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- QQRKSRC1
- // This file has been written by QuArK Version 5.10
- // It's the text version of file: DataCS.qrk
-
- //$Header: /cvsroot/quark/runtime/addons/Crystal_Space/DataCS.qrk,v 1.3 2001/07/03 02:36:30 tiglari Exp $
- // ----------- REVISION HISTORY ------------
- //$Log: DataCS.qrk,v $
- //Revision 1.3 2001/07/03 02:36:30 tiglari
- //CrystalSpace->Crystal Space
- //
- //Revision 1.2 2001/03/20 21:52:26 decker_dk
- //Added log-header
- //
-
- {
- QuArKProtected = "1"
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- {
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- friction = ''
- animtime = ''
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- direct = ""
- directangle = ""
- directstyle = ""
- translucence = ''
- trans_angle = ""
- trans_mag = ''
- color = ""
- }
- }
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- {
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- Txt = "restitution: "
- Hint = "how vigoriously things bounce off it, floating point value"
- }
- friction: =
- {
- Typ = "EF001"
- Txt = "friction: "
- Hint = "How slippery"
- }
- Value: =
- {
- Typ = "E"
- Txt = "lightvalue"
- Hint = "intensity of light from surface, integer value"
- }
- direct: =
- {
- Typ = "E"
- Txt = "direct"
- Hint = "Light-value emitted from surface in `spotlite' mode. "$0D" As "
- "for example the effect of the sun thru a skylight. Integer value"
- }
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- Txt = "directangle: "
- Hint = "Spread-angle of light emitted in spotlite (direct) mode."$0D" "
- " Values 0..180 degrees"
- }
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- Txt = "nonlitvalue"
- Hint = "If nonlit surface flag is set, the surface is not lighted exte"
- "rnally,"$0D" this sets its intrinsic light-level. Value between 0 a"
- "nd 1"
- }
- color =
- {
- Typ = "L"
- Txt = "color (swatch)"
- Hint = "Color of light from radiating surfaces. Click on the swatch, "
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- }
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- Txt = "color (coords)"
- Hint = "Color of light from radiating surfaces. Triple of floats 0..1"
- ", or can be specified by clicking on the swatch above"
- }
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- Typ = "E"
- Txt = "directstyle"
- Hint = "Value is a string, label for grouping switchable lights"
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- Typ = "EF001"
- Txt = "translucence"
- Hint = "translucence value between 0..1. Can't be used on scrolling t"
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- }
- trans_mag: =
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- Txt = "trans_mag"
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- Flags: =
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- skydomeradius = ""
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- cs_script:e =
- {
- ;desc = "animation script"
- cs_name = "rotate_x"
- script_cmdfile = "csscript.txt"
- origin = "0 0 0"
- }
- }
- Env entities.qtxfolder =
- {
- fog:e =
- {
- ;desc = "Ambient fog: R,G,B,Density"
- cs_name = ""
- origin = "0 0 0"
- fogcolor = "128 128 128"
- fogdensity = ".05"
- }
- cs_sound:e =
- {
- ;desc = "Ambient sound"
- cs_name = ""
- origin = "0 0 0"
- soundfile = "track4.wav"
- }
- }
- }
- }
- Entity forms.qctx =
- {
- info_player_start:form =
- {
- Help = "This entity defines the player starting point"
- bbox = '-16 -16 -34 16 16 34'
- }
- t_player:incl =
- {
- bbox = '-16 -16 -34 16 16 34'
- }
- t__minlight:incl =
- {
- txt = "&"
- Hint = "Minimum light level"
- }
- cs_sector:form =
- {
- cs_name: =
- {
- Txt = "&"
- Hint = "Sector name"
- }
- lighting: =
- {
- Typ = "X1"
- Cap = "lighting"
- Txt = "&"
- Hint = "no for skybox"
- }
- mipmap: =
- {
- Typ = "X1"
- Cap = "mipmap"
- Txt = "&"
- Hint = "no for skybox"
- }
- cs_collection: =
- {
- Txt = "&"
- Hint = "cs_name of cs_collection (if a member)"
- }
- }
- cs_sky:form =
- {
- sky: =
- {
- Txt = "&"
- Hint = "1 = sky, 0 = normal brush"
- }
- }
- light:form =
- {
- cs_name: =
- {
- Txt = "&"
- Hint = "Light name"
- }
- attenuation: =
- {
- Typ = "C"
- Txt = "&"
- Hint = "attenuation"
- Items = "realistic"$0D"linear"$0D"inverse"$0D"none"
- Values = "realistic"$0D"linear"$0D"inverse"$0D"none"
- }
- dynamic: =
- {
- Typ = "X1"
- Cap = "dynamic"
- Txt = "&"
- }
- cs_collection: =
- {
- Txt = "&"
- Hint = "cs_name of a cs_collection (if a member)"
- }
- cs_name: =
- {
- Txt = "&"
- Hint = "Name for scripting"
- }
- }
- cs_model:form =
- {
- cs_name: =
- {
- Txt = "&"
- Hint = "Name for sprite template"
- }
- modelname: =
- {
- Txt = "&"
- Hint = "(quake1) model name (without mdl extension)"
- }
- texture: =
- {
- Txt = "&"
- Hint = "model texture name (with extension, i.e., png)"
- }
- action: =
- {
- Txt = "&"
- Hint = "Base name for frame actions"
- }
- action1: =
- {
- Txt = "&"
- Hint = "Name for first frame action (add more specifics for additional frames)"
- }
- uniformscale: =
- {
- Txt = "&"
- Hint = "scale model uniformly in x,y,z"
- }
- }
- cs_sprite:form =
- {
- cs_name: =
- {
- Txt = "&"
- Hint = "Name for 2D sprite"
- }
- texture: =
- {
- Txt = "&"
- Hint = "sprite texture name (without extension)"
- }
- copy: =
- {
- Typ = "X1"
- Cap = "copy"
- Txt = "&"
- Hint = "Mixmode = SRC"
- }
- add: =
- {
- Typ = "X1"
- Cap = "add"
- Txt = "&"
- Hint = "Mixmode = SRC + DST"
- }
- multiply: =
- {
- Typ = "X1"
- Cap = "multiply"
- Txt = "&"
- Hint = "Mixmode = SRC * DST"
- }
- multiply2: =
- {
- Typ = "X1"
- Cap = "multiply2"
- Txt = "&"
- Hint = "Mixmode = 2 * SRC * DST"
- }
- alpha: =
- {
- Txt = "&"
- Hint = "0=invisible; 1=opaque -- Mixmode = (1-alpha)*SRC + alpha*DST"
- }
- transparent: =
- {
- Typ = "X1"
- Cap = "transparent"
- Txt = "&"
- Hint = "(Currently not working-->Mixmode = DST"
- }
- keycolor: =
- {
- Txt = "&"
- Hint = "Mixmode = color 0,0,0 is transparent"
- }
- }
- fog:form =
- {
- fogcolor: =
- {
- Txt = "&"
- Hint = "FX Color (R G B)"
- }
- fogdensity: =
- {
- Txt = "&"
- Hint = "Density (>0) Hint: 4=2meters, 2=5meters, <1=longrange"
- }
- }
- cs_sound:form =
- {
- soundfile: =
- {
- Txt = "&"
- Hint = "Wave file for background sound (with extension)"
- }
- }
- thing:form =
- {
- cs_name: =
- {
- Txt = "&"
- Hint = "cs_name of thing"
- }
- sky: =
- {
- Typ = "X1"
- Cap = "solid"
- Txt = "&"
- Hint = "0 = thing; 1 = sky"
- }
- alpha: =
- {
- Txt = "&"
- Hint = "0=invisible; 100=opaque"
- }
- solid: =
- {
- Typ = "X1"
- Cap = "solid"
- Txt = "&"
- Hint = "On for solid, off for walkthru"
- }
- mirror: =
- {
- Typ = "X1"
- Cap = "mirror"
- Txt = "&"
- Hint = "0=not mirrored; 1=mirrored"
- }
- targetsector: =
- {
- Txt = "&"
- Hint = "Sector name other than default"
- }
- cs_collection: =
- {
- Txt = "&"
- Hint = "cs_name of cs_collection (if a member)"
- }
- trigger: =
- {
- Txt = "&"
- Hint = "cs_name of script to trigger"
- }
- moveable: =
- {
- Typ = "X1"
- Cap = "moveable"
- Txt = "&"
- Hint = "Required when the entity is animated"
- }
- activate: =
- {
- Txt = "&"
- Hint = "cs_name of script to activate"
- }
- }
- cs_collection:form =
- {
- cs_name: =
- {
- Txt = "&"
- Hint = "cs_name of collection"
- }
- collitem1: =
- {
- Txt = "&"
- Hint = "Add collitem2, collitem3, ...(lights, sectors, things, collections, triggers)"
- }
- }
- cs_script:form =
- {
- cs_name: =
- {
- Typ = "C"
- Txt = "&"
- Hint = "Script names from csscript.txt"
- Items = "message"$0D"rotate_x"$0D"rotate_y"$0D"rotate_z"
- $0D"rotate_xr"$0D"rotate_yr"$0D"rotate_zr"
- $0D"rotate_ym"$0D"rotate_yxz"$0D"opendoor"
- $0D"moveBackAndForth"$0D"light1"$0D"light2"
- $0D"light3"$0D"light_anim"
- Values = "message"$0D"rotate_x"$0D"rotate_y"$0D"rotate_z"
- $0D"rotate_xr"$0D"rotate_yr"$0D"rotate_zr"
- $0D"rotate_ym"$0D"rotate_yxz"$0D"opendoor"
- $0D"moveBackAndForth"$0D"light1"$0D"light2"
- $0D"light3"$0D"light_anim"
- }
- script_cmdfile: =
- {
- Txt = "&"
- Hint = "Text file (default=csscript.txt) containing scripts"
- }
- }
- worldspawn:form =
- {
- message: = { Txt="&" Hint="Map Description / Title" }
- skybox: =
- {
- Type = "C"
- Txt = "&"
- Hint = "Skybox base texture name"
- Items = "util"$0D"mntn1"$0D"sky1"$0D"sky2"
- Values = "util"$0D"mntn1"$0D"sky1"$0D"sky2"
- }
- skyboxsize: =
- {
- Txt = "&"
- Hint = "Skybox side dimension"
- }
- skydome: =
- {
- Txt = "&"
- Hint = "Skydome texture name"
- }
- skydomeradius: =
- {
- Txt = "&"
- Hint = "Dome radius"
- }
- }
- }
- }
-